I wrote this last night as I waited for my Econ professor to show up.
Predictive Actual Play
Final Fantasy Game
Mark - "Okay, so last week Eric, you propelled us through the Canyon of Doom."
Eric - "Yep! It went pretty well, I think. Saw some good action, and some awesome scenes with Zidane and Mustafa and their developing 'love connection'!
Lisa - "Eww! No way! Zidane and Mustafa'll never get together! That fighting between them was purely violence, nothing else!"
Eric - "Well, unless someone spends the points to make their Connection Storyline a Decision Point, it'll happen ..."
Lisa - "Just wait till I'm Game Director! You'll see!"
Matt - "If I don't make it impossible by distracting you my Monster Incursion!"
Mark - "True, true. Matt, your Plot has been difficult to ignore, so far. You think the Audience's Attention Span will hold out?"
Matt - "Here's hoping!"
After this discussion, everyone gets their drinks and stuff in order. It's time to decide who will be in charge of what for the session.
Mark - "Okay, we finished up the story arc to Eric's satisfaction last week. That means that Roles are up for bids again. Allocate your bids with your Personal Decks and let's see what happens!"
Labels: Design, Final Fantasy, RPGs