Tuesday, June 20, 2006
Monday, June 05, 2006
Wizardry
I got to watch Wizardry (recently subtitled by Ureshii) this weekend. It made me feel as old as a wizard by the time I was done. It had this horrible need to try to explain why this dungeon was there and all that (which may just be the fault of the original game). It had this neat thing about competing parties. It explained the spells (which was necessary, which the anime expected you to know).
I thought I liked old school sword and spell anime like Lodoss and Bastard! I think I just like sword and spell, and some of the anime are cool and some just suck balls.
So uhm yeah this gets 1 out of 5 somethings. It does have all the D&D staples and it really sucks. And not just because it's 15 years old. I liked the animation.
Sunday, June 04, 2006
I need a name for this project
What's grown from my Console RPG project needs a name. I don't know one yet. Here's my latest work:
Honor! Loyalty! Sacrifice!
These things do define you, now and forever!
A world of radiating tribes and crumbling societies, blossoming magic and fossilizing technology, still donning precious etiquettes as knightly armor, conjuring illustrated ballads as thaumaturgical essence, scabbardng true love as legendary swords, sailing invisible castles as cyclopean airships.
- Blossoming Mana and Fossilizing Gears
Organic versus Mechanical
Definition of Natural
- Radiating Tribes and Crumbling Societies
Family versus Law
Sense of Self-Identity
- Emerging Khans and Hidden Cults
Power of the Person versus Strength of Groups
Desire for Power
- Religious Façades and Indentured Colleges
Faith as a Mask versus Knowledge at Any Cost
Fear of the Unknown
- Crimes Against Love and the Paragon Rituals
Ideals of True Love versus Personal Purity
Evaluation of Romantic Values
- Gentle Duels and Guerilla Strikes
Honor versus Guile
Sacredness of Principles
- Inherited Lieges and Scion’s Gambits
Duty versus Destiny
Meaning of Loyalty
More on these items later. I'm tired now.