Fallen Idols
So, recently, I've played two games that are considered hallmark achievements in the Indie RPG community, Dogs in the Vineyard and Burning Wheel.
My heart sinks as I realize that I just don't like them. Burning Wheel is great for its principles, i.e., focusing on the problems with D&D style gaming and offering solutions. Dogs has a great mechanic which makes arguments and fights and description fluid and fun.
But I'm just not liking them. Burning Wheel is obvious to me: I don't need different systems to handle different events - a solid concept for dealing with all situations is ideal and expected by me at this point. But Dogs, though, Dogs ... I had a hard time last night, because I wanted to talk to Andy about it but I couldn't (and still can't) articulate it very well. Examining my morals sounded like a great idea at first, but now, after playing it, I'm not so sure.
I think I'm scared.
Labels: RPGs
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