Guns, Alcohol, Tobacco/Swords and Coins
So I was working on a system recently. It was supposed to be aligned to the classic elements and was supposed to rework the classic symbols of the standard American card deck. It was mapped thusly:
Clubs -> Time -> Fire -> Guns
Heart -> Life -> Water -> Alcohol
Spades -> Death -> Air -> Tobacco/Swords
Diamonds -> Space -> Earth -> Coins
It was really hard for a fantasy fan like me to separate the original symbol of swords from spades, especially as I'd left a commonly used symbol of coins with diamonds. So it kinda is still stuck in the plan. I'd never determined how I was going to use this other than making descriptions of escalated actions taken by characters based on the suit to require one of the symbols. I'd also added some Jungian psychological representations, but I don't have my notes right now, and all of this is from memory. I think the system was going to be dice and cards, with a hand that would literally modify dice rolls, with suits being the influencing factor (like Face of Angels by Clinton R. Nixon). I can't remember if I came up with this before or after reading his playtest rules, so I'm just going to give him credit (which he richly deserves anyway!)